Archive for July, 2009
How to make RO work Faster, Fixing Lag issues
For some time now, there have been some videos floating around on several sites of players from Japan that have partly solved one of the big issues RO has: the general tendancy for monsters and players to appear in places other than where they are when being damaged.
This is what your RO probably looks like right now:
Songish
(This is a parody of “Hallelujah” with the lyrics bastardized into a song about the discovery of pulsars. I woke up and it was in my head, so I wrote it down. Hope you enjoy it.)
I heard there was a secret star
that pulsed clear beats from afar,
But you don’t really care for physics, do you?
It went like this, every second and a third,
A pulse that could clearly be heard,
Baffling and delighting with little green men!
Little green men! Little green men.
CONTROL YOUR ENTIRE ENTERTAINMENT SYSTEM: The neoHD
Technology is moving on all the time in our modern world, and thanks to Yamaha’s new product we now have the ability to control our entire entertainment system.
This would be your Digital set top box, DVD player, Video, Stereo System, Game Station, ipod and many more.
Rise of the Hidden Sun – Prologue
A sneak peak at the prologue for freeware adventure game Rise of the Hidden Sun……
This looks like a great upcoming title… However this clip, like the game is still WIP and would benefit from both an increased frame rate or fade / transition effects and some in game speech.
“Reality”
Raph Koster found something interesting. A few people are touching up their screenshots. I’m sure this is most useful for the in-game advertisements, such as selling underwear or mecha or whatever.
It never really occurred to me that the same techniques used on real actors and models would be used on avatars. It makes sense, but it never occurred to me. I’d like to stretch this to its illogical conclusion.
Actresses and models are employed specifically as faces for metareality. Movies, underwear sales, etc. It’s a given, when you think about it, that avatars in games will develop the same way. I imagine that once the uniqueness of the avatars starts to approach the uniqueness of a nation’s population, the diversity will result in a similar diversity of jobs. So it’s only natural that avatars will be employed specifically as (created specifically for) metagame stuff.

