Archive for December, 2009

My Resolutions for 2010

Well, I did pretty well on my 2009 resolutions, so it is time to push myself a little further this year.

Have 250 articles on sites outside of this blog. I know every year I’ve done this, I’ve put up a blogging challenge to myself to reach various post plateaus, and I reach those goals handily. So, I thought I would up the ante and try expanding my reach across cyberspace by writing for a variety of sites this year. I am including things like guest posts in this tally so that I get the broadest experience I can. Of course, I am still going to try to maintain the same level of production here as well.

Get that TV pilot finished: Even if I don’t sell it, find an agent or whatever, having that thing done would likely be a huge accomplishment and something I would consider


How my 2009 Resolutions Panned Out

Well, as we near the end of another year, it is time for me to look back at the resolutions I made last year and see how I did.

Start a music-based podcast.

Yeah, I totally rocked this one. I did 4 podcasts, and I was a contributor to a lot of the podcasts Lee Sargent did this year too, so I am calling this one a success.

Movies I want to see:



Living Hell - Splatterhouse Remake..

 

Living Hell is a fan based remake of the Arcade game Splatterhouse, It is essentially a 2D platform game modelled in 3D  and offers a reinterpretation of the original game rather than just being a refresh of the original title.

Splatterhouse was originally an arcade game which took a slightly darker slant on the beat ‘em up / platform game  genre by employing an extreme horror theme. It was almost unheard of back in the 80’s for games to contain such high levels of gore and went against the trend of cartoon / cute  gaming that was so popular at the time. It went by relatively unnoticed in the arcades but became a surprise best seller for the Turbo Grafx 16 console in the US and for the Sega Genesis console with it’s sequel Splatterhouse 2

 


ZTE F102 MOBILE PHONE REVIEW

Provider:
3 network

Appearance:

Plain and simple looking. Good for people who don’t like anything too flashy.


Future of Adventure Game Interaction

Introduction
Interactions in adventure games has gone from written input (aka “text adventures“) to todays mouse controlled (and often single-button-driven) games. There still exist text adventures though, although now called “Interactive Fiction”, and here the complexity of interaction has increased instead of becoming simpler. It seems like the way of interacting has on one end gotten more and more complex over the years, while on the other end it has gotten more and more simplified. What I want to explore in this post is if this great polarization has made us miss out on other ways to interact in adventure games and in what other ways interaction might be possible.

History
Before moving on to the core of this post I need to very briefly discuss the history of interaction. It is always important to know the past in order to figure a way to progress in the future.